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Knowledge Devotion, Knowledge Checks and Monster Lore
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12/06/2021 2:28 pm
| Knowledge Devotion Feat 3.5 | |||
| Creature Types | Applicable Knowledge Skill | Creature Subtypes | Favored Enemy Groups |
| Aberration | Dungeoneering | Aquatic | Aberration |
| Animal | Nature | Dwarf | Animal |
| Celestial | Planes | Elf | Construct |
| Construct | Arcana | Gnoll | Dragon |
| Dragon | Arcana | Gnome | Elemental |
| Elemental | Planes | Goblinoid | Fey |
| Fey | Nature | Halfling | Giant |
| Fiend | Planes | Human | Humanoid (aquatic) |
| Giant | Nature | Orc | Humanoid (dwarf) |
| Humanoid | Local* | Reptilian | Humanoid (elf) |
| Magical Beast | Arcana | Humanoid (goblinoid) | |
| Monstrous Humanoid | Nature | Humanoid (gnoll) | |
| Ooze | Dungeoneering | Humanoid (gnome) | |
| Outsider | Planes | Humanoid (halfling) | |
| Plant | Nature | Humanoid (human) | |
| Undead | Religion | Humanoid (orc) | |
| Vermin | Nature | Humanoid (reptilian) | |
| Magical Beast | |||
| Monstrous Humanoid | |||
| Ooze | |||
| Outsider (air) | |||
| Outsider (chaotic) | |||
| Outsider (earth) | |||
| Outsider (evil) | |||
| Outsider (fire) | |||
| Outsider (good) | |||
| Outsider (lawful) | |||
| Outsider (native) | |||
| Outsider (water) | |||
| Plant | |||
| Undead | |||
| Vermin | |||
| For the purpose of this feat Monster Lore skill points stack with the applicable knowledge skill. | |||
| Knowledge Skill Checks | |||
| For the below, subtract 5 from the DC if the creature is very common and add 5 (or more) if it is very rare | |||
| DC 10 + CR: Know basic information about the creature including its name, legends, and simple facts. | |||
| DC 15 + CR: Know more intermediate information about the creature, some special abilities, etc. | |||
| DC 20 + CR: Know expert information about the creature, weaknesses, rarely used abilities, detailed information. | |||
| DC 25 + CR: Know everything there is to know, spell-like abilities, very well hidden weaknesses, everything. | |||
| In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. | |||
| Synergy: If you have 5 or more points in an applicable Knowledge Skill you may add a 2 point synergy bonus to your Monster Lore skill. | |||
| Monster Lore | |||
| Monster Lore allows for more granular knowledge and specific information not available to a general knowledge check. For example, while Knowledge Arcana would provide most general knowledge in relation to dragons such as breath weapon, habitat etc. It would not be able to inform a character about a black dragon’s mating rituals, the fact that bronze dragons eat Sahaugin because they taste like shark or any other atypical custom or habit. | |||
This topic was modified 5 years ago 2 times by Dorym
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