Knowledge Devotion, Knowledge Checks and Monster Lore
Knowledge Devotion Feat 3.5 | |||
Creature Types | Applicable Knowledge Skill | Creature Subtypes | Favored Enemy Groups |
Aberration | Dungeoneering | Aquatic | Aberration |
Animal | Nature | Dwarf | Animal |
Celestial | Planes | Elf | Construct |
Construct | Arcana | Gnoll | Dragon |
Dragon | Arcana | Gnome | Elemental |
Elemental | Planes | Goblinoid | Fey |
Fey | Nature | Halfling | Giant |
Fiend | Planes | Human | Humanoid (aquatic) |
Giant | Nature | Orc | Humanoid (dwarf) |
Humanoid | Local* | Reptilian | Humanoid (elf) |
Magical Beast | Arcana | Humanoid (goblinoid) | |
Monstrous Humanoid | Nature | Humanoid (gnoll) | |
Ooze | Dungeoneering | Humanoid (gnome) | |
Outsider | Planes | Humanoid (halfling) | |
Plant | Nature | Humanoid (human) | |
Undead | Religion | Humanoid (orc) | |
Vermin | Nature | Humanoid (reptilian) | |
Magical Beast | |||
Monstrous Humanoid | |||
Ooze | |||
Outsider (air) | |||
Outsider (chaotic) | |||
Outsider (earth) | |||
Outsider (evil) | |||
Outsider (fire) | |||
Outsider (good) | |||
Outsider (lawful) | |||
Outsider (native) | |||
Outsider (water) | |||
Plant | |||
Undead | |||
Vermin | |||
For the purpose of this feat Monster Lore skill points stack with the applicable knowledge skill. | |||
Knowledge Skill Checks | |||
For the below, subtract 5 from the DC if the creature is very common and add 5 (or more) if it is very rare | |||
DC 10 + CR: Know basic information about the creature including its name, legends, and simple facts. | |||
DC 15 + CR: Know more intermediate information about the creature, some special abilities, etc. | |||
DC 20 + CR: Know expert information about the creature, weaknesses, rarely used abilities, detailed information. | |||
DC 25 + CR: Know everything there is to know, spell-like abilities, very well hidden weaknesses, everything. | |||
In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. | |||
Synergy: If you have 5 or more points in an applicable Knowledge Skill you may add a 2 point synergy bonus to your Monster Lore skill. | |||
Monster Lore | |||
Monster Lore allows for more granular knowledge and specific information not available to a general knowledge check. For example, while Knowledge Arcana would provide most general knowledge in relation to dragons such as breath weapon, habitat etc. It would not be able to inform a character about a black dragon’s mating rituals, the fact that bronze dragons eat Sahaugin because they taste like shark or any other atypical custom or habit. | |||
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