Planar Champion Granted Powers Rules
All active powers are usable 3x per day (2x for Summon Ally) without check or penalty and are considered standard actions except for teleport/planeshift which are considered move actions. After the third use, all active powers require a DC roll. Beginning with a DC of 10, the PC must roll the DC or higher (On a 1D20) to use the active power. The DC rises with each active power use in a day +1 for all active powers except Plane Shift which increases the DC +2 and Summon Ally by +5. The effect is cumulative regardless of which active power is used. If a PC fails a DC check while trying to use an active power, that power will not function until the PC has 8 hours of rest. Likewise, the DC does not reset and the daily 3 uses of active powers do not return until the PC has had 8 hours of rest. A natural 20 will always succeed regardless of DC. The power to summon an ally can only be used twice a day.
Granted Powers are just that, granted. In order to receive the powers, the PC must swear an oath of allegiance and fealty to a higher power. Should the PC fail to meet the requirements of the power or in some way fall out of favor, some or all powers may be stripped. If a PC resigns his position as a proxy to the granting patron all powers are stripped and returned to the patron.
At the DM’s discretion, powers may advance, be modified or removed, or new powers given as deemed necessary for the campaign and to further the cause of the patron.
The Current Planar Patrons and known Champions are:
Patron Granted By Reports to Champion
Arch Penitar Zora Sebirati
Aasimon Lydia Goldaura Lydia Goldaura Gunther
Eladrin Morwel Queen of Stars
Archon Melevon the Winged Advisor
Asura Vembra Moonflame Absalom Abby
Dragonkind Aliyeah Dayspring Talisa Devon
Elementalkind Eli David Ziva David Stallac
Mortal Goodness Council of Elders Abba Gaius Keira Calmwater Jarath
Guardinals Talisid Leonel Prince Of Elysium